Octodad: Dadliest Catch



Octodad: Dadliest Catch is about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about daily life. Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a. The Dadliest Catch is a community-created promotional cosmetic item for all classes. It resembles the head of Octodad from the game Octodad: Dadliest Catch. The back of the head flops around as the player moves.

Octodad: Dadliest Catch is a game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about his life. The fully complete Octodad: Dadliest Catch can be purchased here.) Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life.

Octodad: Dadliest CatchOctodad: Dadliest Catch
Octodad: Dadliest Catch
Developer(s)Young Horses
Publisher(s)Young Horses
Director(s)Kevin Zuhn
Producer(s)Kevin Geisler
Designer(s)
Programmer(s)
  • Kevin Geisler
  • Devon Scott-Tunkin
Artist(s)Chris Stallman
Writer(s)
Composer(s)
  • Seth Parker
  • Ian McKinney
EngineIrrlicht Engine
Platform(s)
ReleaseMicrosoft Windows, OS X, LinuxPlayStation 4
  • NA: April 22, 2014
  • PAL: April 23, 2014
  • JP: August 28, 2015
PlayStation Vita
  • NA: May 26, 2015
  • PAL: May 28, 2015
  • JP: September 11, 2015
Xbox OneWii U
  • NA: October 29, 2015
  • EU: October 30, 2015
  • AU: January 15, 2016
iOSAndroid
  • WW: November 4, 2015
Nintendo Switch
Genre(s)Adventure
Mode(s)Single-player, multiplayer

Octodad: Dadliest Catch is an independent adventure video game developed and published by Young Horses. It is a sequel to the 2010 freeware game Octodad. The game consists of controlling the protagonist Octodad in completing chores typical of the mundane suburban father, but complicated by the fact that he is an octopus in disguise.

Gameplay[edit]

In the 'Octodad' series, the player takes the role of an octopus attempting to mimic a human, with otherwise mundane tasks made difficult by attempting to maneuver the octopus' tentacles as limbs.

Octodad: Dadliest Catch requires the player to control the protagonist, Octodad, as he maneuvers his way through increasingly complex challenges all while attempting to hide the fact that he is a cephalopod in human clothing. The player can control one of two sets of tentacles, mimicking arms and legs, switching between the two with a single button. The player is able to pick up and throw loose items as well, through manipulation of these tentacles. To maintain Octodad's identity, the player must avoid causing too much chaos in moving the character around while in sight of certain non-player characters, like guards or scientists, as tracked by a gauge in the game; how quickly these characters catch on is set by the game's difficulty level. If the gauge becomes full, the player will be forced to restart at a recent checkpoint. The game is divided into several levels with various objectives to be completed to progress in a level. For example, in a supermarket, the player must collect several grocery items before being given their next task. A multiplayer co-op mode is also available where up to four players control four limbs.

Plot[edit]

Set after the events of the original game, Dadliest Catch features Octodad working around the house, going grocery shopping, and accompanying his family on a visit to the local aquarium at his wife Scarlet's request, much to his chagrin. As before, he must spend time with his wife and children while not arousing the suspicion of other humans, including the evil Chef Fujimoto, who knows Octodad's secret and seeks to expose and cook him. A series of flashbacks also explains how Octodad originally took on a human identity, met Scarlet, and eventually married her. Eventually, Chef Fujimoto throws Octodad into the shark tank and kidnaps his family, trying to convince them that Octodad is an octopus. Octodad escapes and shows up without his disguise, revealing the truth to his family, though his daughter Stacy admits she knew the entire time. Fujimoto tries to kill Octodad, but is incapacitated by Octodad and his family. Octodad, however, forgives Fujimoto, who makes amends with Octodad. The family comes together, with Tommy and Scarlet looking toward a hopeful future with their new knowledge of Octodad. The credits play on a theatre screen, with the player having free rein over popcorn and the theatre seats; here, Fujimoto is heard saying 'The book was better!' before going out of the cinema.

Two bonus chapters were released under the name 'Octodad Shorts'. These include a flashback recounting Octodad and Scarlet's first date, and a story Tommy and Stacy are making up about Octodad working in a hospital as a nurse.

Development[edit]

The original Octodad was developed by a team of DePaul University game design students as an extracurricular activity. Following their graduation in 2011, eight of the original team of eighteen decided to pursue a sequel as a commercial project, and together with a new external member, formed the company Young Horses. Members of the original student team who did not join Young Horses signed over the rights to Octodad in return for company stock and a share of the sequel's royalties.[1]

Young Horses launched a Kickstarter crowdfunding campaign to finance a sequel, originally titled Octodad 2. Their campaign was successful and they raised US$24,320 in August 2011. Six of the team lived and worked together in a shared apartment, this made collaboration more effective than in a virtual team, but frustrations over space constraints led to the team moving into two neighbouring apartments instead.[1] Though the original Kickstarter campaign aimed to have the game released in 2012, the game did not release until January 2014, under the name Octodad: Dadliest Catch. The development time for the game was 2 years and 7 months.[2][3] Additional free downloadable content, titled 'Octodad Shorts', were released on October 14, 2014.[2]

A PlayStation Vita port of the game was released on May 26, 2015, completed chiefly by Sickhead Games.[4] A port of the game for the Wii U was released in October 2015, with Panic Button helping with the port.[5] Ports for iOS and Android with brand new touch-based controls were released in October and November 2015 respectively.[6] A port for the Nintendo Switch was released on November 9, 2017.[7]

Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings(PS4) 74.27%[8]
(PC) 70.92%[9]
Metacritic(PS4) 69/100[10]
(PC) 69/100[11]
Review scores
PublicationScore
Destructoid8/10[12]
Eurogamer7/10[13]
Game Informer5.75/10[14]
GameSpot6/10[16]
GamesRadar+[15]
GameTrailers8/10[17]
Giant Bomb[18]
IGN7.8/10[19]
Joystiq[20]
VideoGamer.com8/10[21]

Octodad: Dadliest Catch received mixed reviews from critics. Metacritic, which assigns a normalised rating in the 0–100 range, calculated an average score of 69 out of 100, indicating 'mixed or average reviews', based on 31 reviews for the PlayStation 4 version[10] and 44 reviews for the PC version.[11]

GameSpot's Carolyn Petit scored the game a 6/10. She liked the way the controls made the game humorous and provided a good challenge, but thought that over the course of the game, the gameplay became a less enjoyable experience and developed into a chore. She also disliked the game's short length, as she thought it made the game feel like an incomplete demo or teaser, rather than a full game. Petit praised the game's visual design and concept, however, as she enjoyed the way the 'absurd' protagonist was placed in ordinary, everyday situations.[16]

Eurogamer's Dan Whitehead wrote: 'Octodad is frequently laugh-out-loud hilarious, thanks both to the random mayhem and the deft script. It's also a surprisingly sweet game with a genuine depth to its main character. We've all felt awkward and out of place at some point, or have some aspect of ourselves we keep hidden away for fear those we love will reject us. To its credit, and for all its cartoon silliness, Octodad doesn't treat that concept lightly. It's a shame Octodad leans so heavily on traditional gameplay tropes like boss fights and stealth sections in its second half, especially when the opening sections suggest something quirkier and more inventive - but taken as a whole, it's still a minor triumph.' Whitehead scored the game a 7/10.[13]

VideoGamer.com's Dan Douglas scored the game an 8/10 and stated: 'Octodad is an engaging, unique game which crashes the everyday and the uncanny head-on with aplomb, and one particularly enjoyable to onlookers. Simple tasks inevitably degenerate into Buster Keaton-evoking farces – with soundtrack nods to silent film accompanists to boot – and my only gripes with Dadliest Catch are an occasionally wayward camera and a few cruel difficulty spikes necessitating repetition of short sections ad nauseam. Otherwise, it’s a blast.'[21]

Hollander Cooper of GamesRadar gave the game a positive review, with a score of 3.5 out of 5. He praised the game's concept, humour, music, controls, protagonist, and unique gameplay, but criticized the short length, and stealth sections. Cooper summed up the review by saying: 'It might be brief, but Octodad is definitely worth checking out for anyone interested in a charming, hilarious experience.'[15]

Matt Miller from Game Informer scored the game a 5.75 out of 10. He said the 'cartoonish characters and bright colors are simple and inviting', enjoyed the 'humorous' voice work and 'chipper' music, and considered the game mildly amusing. Miller disliked the 'awful' controls because he felt he was always at odds with the movement of the protagonist. He also thought the 'clever' humour eventually wore thin when the tougher objectives set in. Miller stated 'It pains me to level a harsh judgment against a game that’s trying something new and innovative, but Octodad doesn’t balance the frustration with the funny.'[14]

In his positive review for IGN, Cam Shea scored the game a 7.8/10. His highest praise was given to the game's unique brand of comedy, which he saw as the game's defining feature. He also praised the story; he called it 'touching' and praised the game's ability to tell an emotional tale, despite being filled with absurdities. Shea thought the overall gameplay offered variety, and kept the player from being bored, despite it lacking a challenge and featuring certain dislikeable levels.[19]

As of February 2015, the game has sold 460,000 units and made US$4.9 million of revenue.[2]

References[edit]

  1. ^ abAndrew Hayward (2012-10-12). 'Coding and coexisting in the corral: How Octodad's team manages living and working together'. Joystiq. Retrieved 2015-06-13.
  2. ^ abcKuchera, Ben (2 February 2015). 'Octodad shares the reality of an indie hit: $4.9M in revenue for 2.7 years of work'. Polygon. Vox Media. Retrieved 2 February 2015.
  3. ^Octodad (2011-07-11). 'Octodad 2'. Kickstarter. Retrieved 2015-06-13.
  4. ^Tibitoski, Phil (2015-05-20). 'Octodad: Dadliest Catch Wriggles Onto PS Vita May 26th'. PlayStation.com. Sony Computer Entertainment.
  5. ^G.Macy, Seth (March 4, 2015). 'Octodad: Dadliest Catch is Coming to Wii U'. IGN. Retrieved September 6, 2015.
  6. ^Brown, Mark (October 20, 2015). 'Octodad: Dadliest Catch gets iOS and Android release dates - and it's coming to Apple TV'. Pocket Gamer. Retrieved November 5, 2015.
  7. ^https://mynintendonews.com/2017/11/02/octodad-dadliest-catch-arrives-on-november-9th-for-nintendo-switch/
  8. ^'Octodad: Dadliest Catch for PlayStation 4'. GameRankings. Retrieved May 30, 2014.
  9. ^'Octodad: Dadliest Catch for PC'. GameRankings. Retrieved May 30, 2014.
  10. ^ ab'Octodad: Dadliest Catch for PlayStation 4 Reviews'. Metacritic. Retrieved May 30, 2014.
  11. ^ ab'Octodad: Dadliest Catch for PC Reviews'. Metacritic. Retrieved May 30, 2014.
  12. ^Nakamura, Darren (January 30, 2014). 'Review: Octodad: Dadliest Catch'. Destructoid. Retrieved April 26, 2015.
  13. ^ abWhitehead, Dan (February 4, 2014). 'Octodad: Dadliest Catch review'. Eurogamer. Retrieved April 26, 2015.
  14. ^ abMiller, Matt (January 31, 2014). 'Octodad: Dadliest Catch'. Game Informer. Retrieved April 26, 2015.
  15. ^ abCooper, Hollander (January 30, 2014). 'OCTODAD: DADLIEST CATCH REVIEW'. GamesRadar. Retrieved April 26, 2015.
  16. ^ abPetit, Carolyn (February 3, 2014). 'Octodad: Dadliest Catch'. GameSpot. Retrieved April 26, 2015.
  17. ^Bloodworth, Daniel (February 3, 2014). 'Octodad: Dadliest Catch Review'. GameTrailers. Retrieved April 26, 2015.
  18. ^Navarro, Alex (January 30, 2014). 'Quick Look: Octodad: Dadliest Catch'. Giant Bomb. Retrieved April 26, 2015.
  19. ^ abShea, Cam (January 30, 2014). 'Octodad: Dadliest Catch PC Review'. IGN. Retrieved April 26, 2015.
  20. ^Mitchell, Richard (January 30, 2014). 'Octodad: Dadliest Catch review: Eight arms, all thumbs'. Joystiq. Retrieved April 26, 2015.
  21. ^ abDouglas, Dan (January 30, 2014). 'Octodad: Dadliest Catch Review'. VideoGamer.com. Retrieved April 26, 2015.

External links[edit]

Octodad: Dadliest Catch

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Octodad:_Dadliest_Catch&oldid=984375150'

(This is the original free student project. The fully complete Octodad: Dadliest Catch can be purchased here.)

Octodad is a third person adventure game about destruction, deception, and fatherhood. The player controls Octodad, a dapper octopus masquerading as a human, as he goes about a day of his life. His existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.

The player controls Octodad like a marionette, dragging his arms and legs around while his body flops along. The player’s goals are often simple household chores made difficult and interesting by the flailing, tenuous control they have over Octodad’s body.

Being an octopus also has its strengths. Octodad can slip through tight spaces, grab objects with his suckers, and knock things around with tremendous strength. But if the player does things too out-of-the-ordinary, Octodad’s family will grow suspicious and realize what he really is. If they do, it’s game over for Octodad!

Please e-mail bugs and crash reports with OS X version, video card type, and system specs to feedback@octodadgame.com.

PC Minimum System Requirements

Operating System:Microsoft® Windows XP/Vista/7 with DirectX® 9.0c
Processor:2.6 GHz Pentium® IV or equivalent AMD Athlon® processor
RAM:1.5 GB
Hard Disk Space:1 GB
Video:Intel® GMA950 Integrated Graphics or DirectX® 9.0c Capable Video Card

PC Recommended System Requirements

Processor:Dual Core 2.4GHz
RAM:3 GB
Video:512 MB NVIDIA® GeForce® 8800 GTX or ATI Radeon® HD 3870 or better

Octodad: Dadliest Catch Ps3 Ps4

Mac Minimum System Requirements

Operating System:Mac OSX 10.5.8 (32-bit, 10.14+ not supported)
Processor:Intel® Processor
RAM:2 GB
Hard Disk Space:1 GB
Video:NVIDIA® GeForce® 8600M GT or ATI Radeon® X1600

Mac Recommended System Requirements

Operating System:Mac OSX 10.6 or 10.7 (32-bit, 10.14+ not supported)
Processor:Intel® Core 2 Duo processor
RAM:4 GB
Video:NVIDIA® GeForce® 9600M GT or ATI Radeon® HD 4670 or better


NVIDIA(R) and PhysX(R) are registered trademarks of NVIDIA Corporation and are used under license. FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2013. Irrlicht Engine copyright © 2002-2010 Nikolaus Gebhardt. IJG JPEG software copyright (C) 1991-2012, Thomas G. Lane, Guido Vollbeding.


StatusReleased
PlatformsWindows, macOS
Release date Nov 01, 2010
Rating
AuthorYoung Horses
GenreAdventure
TagsColorful, Comedy, Cult Classic, dad, family, fumblecore, Low-poly, octodad, octopus, Physics
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksHomepage

Download

Version 1 Dec 21, 2017
Version 1 Dec 21, 2017

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It looks a little bit creepy, but it's a great game!

so when i click play the game just crashes... if you were wondering i have a gtx 1050 and 8 gb of ram and idk why it just crashes

Just as I was musing upon Google's lackluster advertising for Fatherhood, this came up. Thank you for keeping the Tradition Alive.
Happy Father's Day.

Lin Ji.

Subliminal Mind Games.

Post-Scriptum: I wonder if he tells good jokes.

If you done your research its actually not. This is the ORIGINAL when the Creator was still a student. He then released the original project from back in his student days.

hahaha this is so annoying but so fun to play! :)

the hand movements really irritated me... :D

Octodad is a must play game if you wanna alot of fun. Not only is the controll unique in itself. But the game has a good story behind it. This is the funniest student project I ever played and they improved so much on everything later for the game Octodad: Dadliest Catch.

The best part is that this student project is still free so all of us can enjoy it. Definitely a game everyone should try.

Who Ever Came Up With The Idea For This Game Is A Pure Genius!

Octodad: Dadliest Catch Download

I have played the sequal on my Wii-U, but time to rage with harder controls on the Macbook Pro.

I used a mouse but it wasn't any harder than the wii u version.

I wanted to play through this before i played through octodad deadliest catch but i am stuck on the end :(

no, I wanna play this game but its 32 bit, please update it

Happy to see this here! I thought this was a paid game (If it was I'd purchase it, iiif I had the means). So this makes a part of me happy. Thank you :)

Octodad: Dadliest Catch Indir

This one is free, but the sequel is paid. You're welcome!